WebGL 3D Texture Studio

Free Image to 3D Sphere & Planet Generator

Convert any 2D photo, panoramic image, or graphic into an interactive 3D rotating globe. Features real-time WebGL orbit controls, surface bump depth relief, customizable solar lighting, atmospheric rim haze, and 4K/WebM exports.

Drop your image or panorama here or click to browse
Supports JPG, PNG, WebP, TIFF, 360° Panoramas, AVIF (or Ctrl+V to paste)
Presets:
100% Air-Gapped GPU Engine
0.0°N · 0.0°E
100% · 60 FPS
🖱️ Click & drag to rotate · Scroll to zoom
Custom Image / Panorama
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Drop image here or browse files
Supports JPG, PNG, WebP, TIFF, 360° Panoramas (or Ctrl+V)
Choose Texture File
Projection Mapping
Rotation & Orbit
Continuous Auto-Spin
Spin Speed & Direction +0.8 rpm
Solar Lighting & Shadows
Sun Angle 45°
Sun Elevation 30°
Direct Sunlight 1.2x
Ambient Fill 35%
Material & Atmosphere
3D Relief Bump Depth (Topography) 15%
Specular Glossiness 32
Atmospheric Rim Glow 50%
Atmosphere Halo Color
Backdrop Environment

Mastering 3D Sphere Projections & Celestial Texture Mapping

Everything you need to know about equirectangular spherical coordinate wrapping, normal bump extrusion, and in-browser WebGL rendering.

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Equirectangular (2:1) UV Wrapping

In computer graphics, equirectangular projection maps standard latitude ($-\frac{\pi}{2}$ to $+\frac{\pi}{2}$) and longitude ($0$ to $2\pi$) into a rectangular grid with an exact 2:1 aspect ratio. NASA planetary maps, drone 360° panoramas, and VR environments use this standard to project seamless spheres without visible vertical seams.

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Luminance Bump Relief Mapping

Rather than appearing as a flat ping-pong ball, PicDriver's vertex shader computes the luminance of the texture pixels in real time and extrudes surface vertices along their normal vectors. Bright highland craters and mountain ridges physically rise, creating photorealistic tactile topography.

Fresnel Atmospheric Scattering

Real planets exhibit a luminous halo at glancing angles due to atmospheric Rayleigh scattering. Using a mathematical Fresnel formulation ($\text{glow} = (1 - \vec{N} \cdot \vec{V})^{2.8}$), our fragment shader synthesizes physical planetarium atmospheres that illuminate accurately relative to your sun angle.

3D Projection Modes Compared

Projection Mode Best Input Image Types Pole Behavior Key Use Cases
Equirectangular 360° 2:1 Panoramas, NASA Maps, 360 Camera Stills Seamless natural pinch Planets, globes, virtual worlds, VR skies
Polar Projection Circular logos, round artwork, fish-eye photos Concentric ring map Emblems, circular graphics, radar visuals
Mirrored Repeat Square/Rectangular standard photographs Mirrored edge blending Abstract wallpaper orbs, crystal ball textures
Hemispherical Dome Wide-angle photography, dome projections Focused on front face Planetarium domes, lens previewing

Frequently Asked Questions

Yes! You can upload any standard photo (JPG, PNG, WebP). When using a regular non-panoramic photo, select Mirrored Repeat or Polar Projection in the Projection dropdown to automatically blend edges without hard seams.

Simply click the Export 360° Video (WebM) button. PicDriver uses your browser's native GPU stream recorder to record one complete 360° rotational cycle at 60fps and automatically downloads a lightweight, high-definition .webm video file.

No. All 3D sphere geometry generation, WebGL shader execution, and video rendering run 100% locally inside your device's browser memory (GPU/RAM). No photos ever leave your computer or phone.